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On Wed, 24 Oct 2001 17:56:41 -0400, "Slime" <noo### [at] hotmailcom>
wrote:
>This scene, which has a far away camera, creates artifacts in the torus:
Seems like an error in floating point precision / roundoff that
boggles the torus equation root solver. Try using the 'sturm' keyword
in your torus definition. If that doesn't help, you'll have to
represent the torus in another way - by a mesh, patches, or an
isosurface with a low accuracy.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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